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Hydra Slayer Portable

Updated: Mar 15, 2020





















































About This Game You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger one will regr 5d3b920ae0 Title: Hydra SlayerGenre: RPG, StrategyDeveloper:Zeno RoguePublisher:Zeno RogueRelease Date: 24 Mar, 2016 Hydra Slayer Portable hydra 95 slayer osrs. hydra slayer osrs. hydra slayer aqw. hydra slayer android. hydra slayer helm. hydra slayer 2 art of conquest. hydra slayer wiki. hydra slayer helm osrs. hydra slayer github. alchemical hydra slayer helm. hydra slayer boss osrs. hydra slayer master. hydra slayer aqw. hydra slayer wiki. hydra slayer android. hydra slayer. chaos hydra slayer aqw. mvp hydra vs slayer. hydra slayer source code. hydra osrs slayer boss. osrs hydra slayer requirements. osrs alchemical hydra slayer helm. hydra slayer. hydra slayer tips. hydra slayer master. hydra slayer 2 art of conquest. hydra slayer helm osrs. hydra slayer source code. hydra slayer xp. hydra slayer guide. synesso hydra vs slayer. hydra slayer xp. hydra slayer boss. mvp hydra vs slayer. hydra 95 slayer osrs. hydra slayer mask. hydra slayer mask. hydra slayer tips. hydra slayer boss osrs. hydra slayer task. hydra slayer game. hydra osrs slayer boss. osrs hydra slayer level. synesso hydra vs slayer. hydra slayer guide. alchemical hydra slayer helm. osrs alchemical hydra slayer helm. hydra slayer github. hydra slayer game. hydra slayer osrs. osrs hydra slayer level. hydra slayer task. osrs hydra slayer requirements. chaos hydra slayer aqw. hydra slayer helm. hydra slayer roguelike. hydra slayer boss. hydra slayer roguelike A unique, mathematics based tactical and strategical roguelike where every battle and choice matters and several layers of math puzzles have to be solved at every point in the game. Will get your brain churning in a way no other roguelike will. 5 races and a huge amount of weapon variety await - if you can keep your brain in gear and make it further than your last run.. The description of this game does not do it justice. Roguelike based on mathematical puzzles sounds like an arithmetic quiz program or someone packaging puzzles in a mediocre framework. One of the reviews even said it would be ok without the math. I envisioned puzzles where there was a correct solution every time.This is first a roguelike (oldschool roguelike), and the 'puzzles' are, like a game play in awell designed roguelike, emergent - naturally arising from the procedurally generated world. There are often many good solutions to the puzzles, and the game play revolves around finding good enough solutions, and using your resources wisely.This also sounded like it would be novelty alone. It isn't - at least for me. The weird way the weapons work makes it so every level there are interesting decisions about which to keep - there aren't any that stand alone, you are judging the effectiveness of your weapons by the combinations you choose. This contrasts with most role playing games where you find a good weapon, use it for a while, then replace it with a better one - one which is obviously better. The arithmatic in it won't be for everyone, but if you don't mind it, and like old school roguelikes, then I would bet you will like this game. Make sure to use the potions of knowledge - they will teach you how to think about the puzzles. Also make sure to use the auto explore ('o'), it speeds the boring bits along.. Good stuff.6.4/10. I bought this game along with Hyper Rogue (same developer, great game as well). I wasn't sure what to expect, only knowing that it was a traiditional roguelike but with combat essentially being mathematical puzzles. Your enemies (all of them), are Hydras, and you have to find the right weapon to cut off all of their heads before they grow back. There's a basic elemental damage system, and using the wrong element tends to make your enemy stronger.Equipment is fairly simple, there is no armor so you really only have to deal with weapons (and with the nature of combat, weapons rarely feel outdated), and you also have potions and powders (powders add an effect, such as stun, to a weapon for one turn). Combat is mentally engaging, and defeating a difficult opponent feels like an accompishment. Also, despite the focus on mathematics, the game does a great job of telling you how the numbers add up. On the right side of the screen, you can see the elemental properties and number of heads each hydra has, and it will also tell you what results to expect your weapon to have on a hydra in terms of heads cut off and grown.. Wonderful concept with issues that I couldn't put up with.Lacking polish, frequently performing the wrong action and a tutorial that doesn't even cover the basics of the game.If you put in the time to learn all the basics then it could be a rewarding experience. On the other hand a little more dev time could polish those rough edges for everyone.. The description of this game does not do it justice. Roguelike based on mathematical puzzles sounds like an arithmetic quiz program or someone packaging puzzles in a mediocre framework. One of the reviews even said it would be ok without the math. I envisioned puzzles where there was a correct solution every time.This is first a roguelike (oldschool roguelike), and the 'puzzles' are, like a game play in awell designed roguelike, emergent - naturally arising from the procedurally generated world. There are often many good solutions to the puzzles, and the game play revolves around finding good enough solutions, and using your resources wisely.This also sounded like it would be novelty alone. It isn't - at least for me. The weird way the weapons work makes it so every level there are interesting decisions about which to keep - there aren't any that stand alone, you are judging the effectiveness of your weapons by the combinations you choose. This contrasts with most role playing games where you find a good weapon, use it for a while, then replace it with a better one - one which is obviously better. The arithmatic in it won't be for everyone, but if you don't mind it, and like old school roguelikes, then I would bet you will like this game. Make sure to use the potions of knowledge - they will teach you how to think about the puzzles. Also make sure to use the auto explore ('o'), it speeds the boring bits along.. This is a very interesting arithmetic-based roguelike with an unique concept! I actually played Zeno Rogues other roguelike, "Hyperrogue" first and the completly different, yet just as unique concept of that game intrigued me to get this one as well and I was not dissappointed!If you have a knack for roguelikes and math, this game is ideal for you!. A very interesting game concept, and it works better than you'd think! The balance is a bit skewed in favor of one or two of the character classes but all are viable.. I picked up Hydra Slayer during the 2016 Summer Sale, because I really dig roguelikes. Due to its mathematical nature, I wasn't 100% sure that I would gel with it, but I gave it a shot. I'm very glad I did.Hydra Slayer is one of the strangest roguelikes I've played -- and I mean that in the best way possible. At the core, it's a mathematics-orientated game, where you have to use basic maths functions in order to defeat hydras. Your weapons come with a power rating, which dictates how many heads it chops off a hydra in one attack. When a hydra loses all of its heads, it dies. The downside is, you can't make an attack with a weapon with a stronger power rating than the heads on a specific hydra. If you had a sword that did 8 damage, you can't use it to kill off a hydra with, say, 6 heads.The idea is that you equip yourself in a way that you can cleanly kill the hydras you come across. If there's a 14-headed hydra and you had two swords, one doing 8 damage and the other doing 3, you can attack once with the 8 (14-8=6) and then twice with the 3 (6-(3*2)=0) to kill it. It seems simple enough, until you learn that both hydras and weapons carry an element to them, and they react with each other in set ways. A flame dagger (power rating 1) against a 2-headed ice hydra will take off one of its heads without any regrowing; a bone dagger, however, will cut off one but regrow two more! More heads means more attacks and more wounds, but sometimes allowing a hydra to populate heads puts it 'in range' of a bigger weapon, allowing it to perform a clean kill. There's even an item in game that makes a hydra grow more heads and become more powerful, with the benefit that the amount of heads that grow makes the hydra more optimal to slay than before the item was used. Other items include a potion that tells you the optimal weapon usage for killing a specific hydra, a potion that gives you another weapons slot to play with, and even a scroll that turns a hydra into mushrooms (should they prove to be totally unhandleable).It's important to note that newcomers shouldn't stick with the Human player race, assuming it's the easiest to play. While its the easiest to start learning the game with, it's not the easiest to progress with -- even the game tells you that. Once you get a grasp of the game and want to progress big time, try Echidnas. They have the permanent power to attack with any number of weapons they like, so their strategy is all about one-shotting hydras. When playing Echidnas, you want to set yourself up so you can insta-kill any hydra you come across with the weapons you have. When you begin, you'll have a strength 1 and 2 weapon, which means that any hydra with 1-3 heads can be removed instantly. When you get a third weapon, you can raise the 'ceiling' on the hydras you can one-shot. Equipping a second strength 2 weapon will allow you to murder 4 (2+2) and 5 (2+2+1) headed hydras. Keep raising the 'ceiling' without losing the ability to slay every hydra below said ceiling, and you should get pretty far. There's an optimal loadout in the Guides section that you can use -- see if you can work it out for yourself, though!And if you're not very mathematically minded and a little intimidated by the nature of this game, realise that I'm terrible at maths and, at time of writing, currently 16th in the world for Human playthroughs. If I can get that far, so can you!To finalise, Hydra Slayer is the perfect addition to a roguelike enthusiast's library. If you love maths, a good puzzle, or just sick of mashing your numpad keys to repeatedly bump into enemies until they die, give this little gem a shot.

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